A strong step in the right direction for the Zelda series, and although they have once again failed to make a worthy sequel to A Link To The Past (best game of all time) I am slightly satisfied with what has been made this time around.
First of all, lets ignore that Twilight Princess even existed, it is an embarassment to the series, cutscene after cutscene of green, brown and boring; and who the hell thought of werewolves? At least be original if you're going to screw things up, was it even werewolves? I don't even remember nor care.
Now onto the latest one, Skyward Sword.
I don't like boring on about crap that you read with your eyes half open, wondering what else you could be doing with your life so I will make this short, as I will do in future with these short reviews.
What I don't like about Skyward Sword:
1. Cutscenes/conversations take WAY TOO LONG,
I have to hold down the goddamn A button until it scrolls through the text, before pressing A at the end to skip, why not just skip straight to the end of the text when I press A in the first place?!
(When you play the part near the start with the fucking 'kiki' snorlax things you will know what I mean)
2. Everyone except Link and Zelda, look weird.
3. Sometimes puzzles can slow down the pace of the game,
on a few occassions so far, I have really had no idea what to do for a good 5 - 20 minutes, and it seems any intelligent challenge between dungeons is an absolute pain in the ass!
(Wait until you encounter the eyeball, time yourself and do not use google!)
4. The voiceovers.
look, I don't appreciate the stupid deep voice that Link has been given, he sounds like a 34 year old angry samurai, it's just not right! Give him some sort of teen-boy whiny luky skywalker voice, that's how Link should sound!
5. Loading times.
The one I am most disappointed with, you jump off the edge of the main town, call your bird, he comes and catches you as the music begins to build and!
*White screen for 7 seconds*
You're flying through the sky! You see a nice little island to land on that you can't get to on foot so you swoop down, jump off your bird and a few meters from the ground..
*White screen for 7 seconds*
You are now falling into the main town, no where near the fucking island you aimed for which you imagined might have had a heart to increase your health capacity, but no, you are right back at the town and you now have to zig zag your way down to the damn landing platform to try again. (This will happen every time so don't waste your time trying)
6. WHY IS THIS GAME AIMED AT 10 YEAR OLDS!?
A Link To The Past was dark, it was adventurous, the music was epic and groundbreaking for the time, yet no matter how old you get, you go into those dungeons and those boss sprites will put you on edge, you transport into a whole new world and you will find that you are filled with excitement/some sort of fear, wondering if you have missed anything along the way.
Skyward Sword on the other hand, will play some fucking friendly/children cartoon music, even when you land in a world filled with lava and steep looking volcanoes!!!!
I'm pissed!
Calm down Rustic, remember the good points.
Sigh... here we are.
1. The control system is good! You control the sword with your right hand, you move the wiimote around and the sword will follow your every move, you can even turn the wiimote and sword does too, you go up to small trees, you cut them, and I find that feeling coming back, the feeling you got when you slashed those bushes in LTTP, not the same, not as stress relieving but still reminiscent. The rest I can't be bothered to talk about, it's average but the sword thing makes it much better!
2. Link looks like Link!
Not tall and skinny like in Twilight Princess.
Not small like a toddler like Ocarina.
and not some cell shaded piece of shit!
But what we see in those LTTP instruction manuals, THE REAL LINK!
This instantly makes it all so much better.
3. The graphics are moderately good, I am especially fond of the cartoony background filter thing they have going on, it starts to blend Skyward and LTTP graphically almost.
Except for the chests, why turn good chests blue?! Why not just keep all chests the same colour and just vary their sizes?
Also, they have changed how the heart pickups look, I mean when you get a new heart for your health meter it has all of these hearts intertwined into one big design, it just looks dumb, it's like you're buying a mcdonalds meal, they cram all of these burgers into the bag and you get outside, you look in the bag and there is one! Dumbest design idea ever.
What...the...fuck!!! Just look at it!
This is what i'm talking about, look some cool person even got tats.
Basically it's Ocarina Of Time with visual elements from LTTP and its concept art, with a really cool sword thing going on which will keep you happy, not to mention some fun little gadgets in your inventory, dungeons are more clever than before, but some of the issues you would have had with Twilight Bullshit are still present, don't worry, Nintendo are getting there; slowly but surely.
Saturday, 26 November 2011
How do I promote this shit?
I've been away for a few days so forgive me, when I know how to get people to come here I will start writing again :)
Saturday, 19 November 2011
Hello
This is my blog, i've been tempted to make one for a while.
I'll be posting all sorts of cool things over the course of this humble blog's existence; horrible things.
How might I begin this blog though I wonder? I've got nothing to rant about, really I don't.
So..... yeah.
Go do some stuff, come back and there might be something here, you ridiculous man/woman.
I'll be posting all sorts of cool things over the course of this humble blog's existence; horrible things.
How might I begin this blog though I wonder? I've got nothing to rant about, really I don't.
So..... yeah.
Go do some stuff, come back and there might be something here, you ridiculous man/woman.
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